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Filed under: Computer games -- Social aspects -- ChinaFiled under: Video games -- Design Game Design Snacks: Easily Digestible Game Design Wisdom (Pittsburgh: ETC Press, c2017), ed. by José P. Zagal (PDF with commentary at CMU) Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU) Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie (Cambridge, MA and London: MIT Press, c2024), by Tom Boellstorff and Braxton Soderman (PDF files with commentary at MIT) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (University of Minnesota Press, 2017), by Patrick LeMieux and Stephanie Boluk (JSTOR ebook)
Filed under: Video games -- Design -- HistoryFiled under: Video games -- Design -- ResearchFiled under: Video games -- Sound effects
Filed under: Video games -- Sound effects -- Juvenile literature
Filed under: Video games -- Law and legislation -- United StatesFiled under: Video games -- Programming Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com) Invent Your Own Computer Games with Python (fourth edition, 2016), by Al Sweigart (illustrated HTML with commentary at inventwithpython.com) Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at gameprogrammingpatterns.com) Making Games with Python and Pygame (c2012), by Al Sweigart (HTML and PDF with commentary at inventwithpython.com) ShaderX2: Introductions and Turorials With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org) ShaderX2: Shader Programming Tips and Tricks With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org) Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at acm.org) Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU) Software Engineering and Computer Games (Harlow, UK et al.: Addison-Wesley, c2003), by Rudy v. B. Rucker (PDF with commentary at rudyrucker.com) Programming Linux Games, by Loki Software and John R. Hall (PDF in France)
Filed under: Video games -- Programming -- HistoryFiled under: Video games -- Programming -- Juvenile literatureFiled under: Buildings -- Energy consumption -- Measurement -- Computer games
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