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Author
Pub. Date
[2016]
Language
English
Description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight...
Author
Pub. Date
2016.
Language
English
Description
Screen media use (accessing digital content on tablets, cell phones, etc.) is quickly replacing traditional family time, and there is an accepted reality that nothing can be done. With few resources available, many parents are challenged to make the best decisions for their families. Breaking the Trance does not blame parents, nor vilifies technology as a whole, but rather provides easy and effective strategies to implement immediately. Ultimately,...
Author
Pub. Date
[2013]
Language
English
Description
"But Mom, it's just a game."
Meet Jasper! A young boy who is totally absorbed with playing video games...
"With my game controller in my hands, I'm the boss of my whole world!
I can be who I want and do as I please. I can get the highest score.
I get all the chances that I need. If I make a mistake, it's ok.
Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away."
Video game addiction is on the rise, but it can be prevented. This...
Author
Pub. Date
2018.
Language
English
Description
"A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts,...
Author
Series
Pub. Date
2017.
Edition
First edition.
Language
English
Description
Meet Timmy, a lovable monster who can't get enough of the coolest gadgets and video games. Too bad he doesn't realize how much time he spends each day in front of a screen. Using the "Time-Telling" and "ST4" techniques developed by Dr. Raun Melmed of the Melmed Center in Arizona, Timmy's Monster Diary teaches kids how to self-monitor the amount of time they spend on technology.
Author
Pub. Date
2023.
Language
English
Description
"Connor Crowe loves his parents, he loves his dog, he even loves his sister. But, most of all, he loves... his tablet! He plays on it when he gets home. He plays on it before he goes to bed. But one day, he wishes he could just let it go..." --back cover
Author
Pub. Date
[2009]
Language
English
Description
"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.
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