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Author: 
Mangels, Andy, author. Alves, Lelo, illustrator. Based on (work): Perrault, Charles, 1628-1703. Belle au bois dormant. ABDO Publishing Company.
ISBN: 
9781532139772
Summary: 
"This fractured fairy tale weaves the story of Beauté, or 'Tay' Daniels. The sleep deprived gamer is addicted to a fantasy worldbuilding RPG. But she grows concerned when she notices not all is well with her friend, Sela, in real life and the video game world. One night, Tay discovers that everyone has fallen asleep. Everyone except for Sela. Tay realizes they're inside the video game. Will Tay be able to help her friend and figure out how to escape the game?" -- Page [4] of cover.
Pub Date: 
2021
Call Number 
J 741.5 MAN 2021
Format 
Books
Available: Holds: Copies:
Author: 
Roberts, Kizzi, 1987- author.
ISBN: 
9781678203764
Summary: 
"Describes gaming addiction, the science of gaming addiction, the effects of gaming addiction, and how gaming addiction is treated"--
Pub Date: 
2023
Call Number 
Y 616.85 ROB 2023
Format 
Books
Available: Holds: Copies:
Author: 
Van Cleave, Ryan G., 1972-
ISBN: 
9780757313622
Pub Date: 
2010
Call Number 
RC 569.5 .V53 V36 2010
Format 
Books
Available: Holds: Copies:
Author: 
Benger, Robin. Benger, Griffin. Sumpton, Christopher. Cogent/Benger Productions, Inc. ProQuest (Firm)
ISBN: 
9781503400504
Summary: 
Violent interactive video games make up a 20 billion dollar industry. These games may have an addictive quality, especially to teenage boys, whose lives often become dominated by them. What effect does brutality in virtual reality have on the minds and psyches of the young? First Person Shooter is a game from Counterpoint which has wordwide afficionados. The filmmaker's son and friends became hooked on the game, playing into the night at parlors away from home. School, hobbies, and family were s
Pub Date: 
2002
Call Number 
DOCUMENTARY FILMS.
Format 
Electronic Resources
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Author: 
Gagne, Tammy, author.
ISBN: 
9781682829530
Summary: 
"Describes Gaming Disorder, how it is diagnosed, and how it is managed"--
Pub Date: 
2021
Call Number 
Y 616.85 GAG 2021
Format 
Books
Available: Holds: Copies:
Author: 
Petry, Nancy M., author.
ISBN: 
9780190279486
Summary: 
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video
Pub Date: 
2019
Call Number 
616.85 PET 2019
Format 
Books
Available: Holds: Copies:
Author: 
Parkin, Simon, author.
ISBN: 
9781612195407
Summary: 
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of hi
Pub Date: 
2016 2015
Call Number 
794.8 PAR 2016
Format 
Books
Available: Holds: Copies:
Author: 
Bernstein, Gaia, author.
ISBN: 
9781009257930
Summary: 
"Our society has a technology problem. Many want to disconnect from screens but can't help themselves. These days we spend more time online than ever. Some turn to self-help-measures to limit their usage, yet repeatedly fail, while parents feel particularly powerless to help their children. Unwired: Gaining Control over Addictive Technologies shows us a way out. Rather than blaming users, the book shatters the illusion that we autonomously choose how to spend our time online. It shifts the moral
Pub Date: 
2023
Call Number 
616.858 BER 2023
Format 
Books
Available: Holds: Copies:
Author: 
Geissinger, Eric, 1968- author.
ISBN: 
9781633883796
Summary: 
"A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psy
Pub Date: 
2018
Call Number 
GV 1469.34 .S52 G45 2018
Format 
Books
Available: Holds: Copies:
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