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Author
Publisher
Cambridge University Press
Pub. Date
2023.
Description
"Our society has a technology problem. Many want to disconnect from screens but can't help themselves. These days we spend more time online than ever. Some turn to self-help-measures to limit their usage, yet repeatedly fail, while parents feel particularly powerless to help their children. Unwired: Gaining Control over Addictive Technologies shows us a way out. Rather than blaming users, the book shatters the illusion that we autonomously choose...
Author
Publisher
Oxford University Press
Pub. Date
[2019]
Description
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds...
Author
Publisher
Melville House
Pub. Date
[2016]
Description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight...
Author
Publisher
published by National Center for Youth Issues
Pub. Date
[2013]
Description
"But Mom, it's just a game."
Meet Jasper! A young boy who is totally absorbed with playing video games...
"With my game controller in my hands, I'm the boss of my whole world!
I can be who I want and do as I please. I can get the highest score.
I get all the chances that I need. If I make a mistake, it's ok.
Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away."
Video game addiction is on the rise, but it can be prevented. This...
Author
Publisher
Health Communications
Pub. Date
c2010
Description
"WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful." No such warning was included on the...
6) Life 2.0
Publisher
Virgil Films & Entertainment
Pub. Date
[2012]
Description
Life 2.0 follows a group of people whose lives are dramatically consumed by the virtual world of Second Life. More than an examination of a hot new technology, Life 2.0 is an intimate, character-based drama about people who look to a virtual world in search of something they are missing in their real lives. The results are unexpected and often disturbing: reshaping relationships, identities, and ultimately the very notion of reality.
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