Results 1 - 25 of 14018 for d:(Fantasy games)
Sorted by  Relevance | Date

Selecting or deselecting a search filter will reload your page.

Refine by:

Loading Facets...
Related Searches:
Loading Tags...
Fantasy gaming apps and mental health in India.
Mamtani H
Editorial & Opinion Editorial & Opinion | Publisher: Elsevier Country of Publication: England NLM ID: 101638123 Publication Model: Print Cited Medium: Internet ISSN: 2215-0374 (Electronic) Linking ISSN: 22150366 NLM ISO Abbreviation: Lancet Psychiatry Subsets: MEDLINE Please log in to see more details
Competing Interests: I am a user of a fantasy gaming application. I declare no other c... more
Fantasy gaming apps and mental health in India.
Publisher: Elsevier Country of Publication: England NLM ID: 101638123 Publication Model: Print Cited Medium: Internet ISSN: 2215-0374 (Electronic) Linking ISSN: 22150366 NLM ISO Abbreviation: Lancet Psychiatry Subsets: MEDLINE
Competing Interests: I am a user of a fantasy gaming application. I declare no other competing interests.

Subject terms:

Humans - Mental Health - Fantasy - India - Video Games psychology - Mobile Applications

Content provider:

MEDLINE

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Implementing a Linear and Bottlenecking Gameplay Experience in a Self-Created World
Wahab, Md Danial Hakim Abd;Krishna, Hema Latha;Chen, Tet-Khuan
Conference Conference | 2023 3rd International Conference on Mobile Networks and Wireless Communications (ICMNWC) Mobile Networks and Wireless Communications (ICMNWC), 2023 3rd International Conference on. :1-5 Dec, 2023 Please log in to see more details

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

The Witcher. 2, Assassins of kings / REDengine ; CDPROJEKT ; WB Games.
Computer File | 2012
Available at Games - Ask at Periodicals Desk (GV1469.35.W58 2012 Handbook) plus 1 more
close
see all

Items

Location Call No. Status
Games - Ask at Periodicals Desk GV1469.35.W58 2012 Handbook Available
Show remaining copies/volumes
The checkbox checked. only show available The checkbox unchecked. only show available The checkbox checked. only show available The checkbox unchecked. only show available
see all

Items

Location Call No. Status
Games - Ask at Periodicals Desk GV1469.35.W58 2012 Handbook Available
Show remaining copies/volumes
see all

Items

Loading...
see all

Items

Loading...

Additional actions:

Machine Learning Approaches to Predict the Teams for Fantasy Leagues
Chauhan, Shweta;Kumar, Rahul;Kumar, Bibek
Conference Conference | 2023 International Conference on Recent Advances in Information Technology for Sustainable Development (ICRAIS) Recent Advances in Information Technology for Sustainable Development (ICRAIS), 2023 International Conference on. :54-58 Nov, 2023 Please log in to see more details

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Dragons of fate / Margaret Weis & Tracy Hickman.
Book | 2023
Available at LC Collection (PS3573.E3978 D7384 2023)
close
see all

Items

Location Call No. Status
LC Collection PS3573.E3978 D7384 2023 Available

Additional actions:

Experiencing the impossible and creativity: a targeted literature review.
Wiseman R;Watt C
Academic Journal Academic Journal | Publisher: PeerJ Inc Country of Publication: United States NLM ID: 101603425 Publication Model: eCollection Cited Medium: Print ISSN: 2167-8359 (Print) Linking ISSN: 21678359 NLM ISO Abbreviation: PeerJ Please log in to see more details
Previous work suggests that unexpected and surprising experiences ( e.g ., living in a... more
Experiencing the impossible and creativity: a targeted literature review.
Publisher: PeerJ Inc Country of Publication: United States NLM ID: 101603425 Publication Model: eCollection Cited Medium: Print ISSN: 2167-8359 (Print) Linking ISSN: 21678359 NLM ISO Abbreviation: PeerJ
Previous work suggests that unexpected and surprising experiences ( e.g ., living in another culture or looking at surreal images) promotes creative thinking. This targeted literature review examines whether the inherent cognitive disruption associated with experiencing the seemingly impossible has a similar effect. Correlational and experimental research across six domains (entertainment magic, fantasy play, virtual reality and computer gaming, dreaming, science fiction/fantasy, and anomalous experiences) provided consistent support for the hypothesis. In addition, anecdotal evidence illustrated the possible impact that the creative output associated with each of these areas may have had on technology, science, and the arts. It is argued that impossible experiences are an important driver of creative thinking, thus accounting for reports of such experiences across the lifespan and throughout history. The theoretical and practical implications of this work are discussed, along with recommendations for future research.
Competing Interests: The authors declare that they have no competing interests.
(© 2022 Wiseman and Watt.)

Subject terms:

Fantasy - Technology - Creativity - Video Games adverse effects

Content provider:

MEDLINE

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Final Fantasy, Shape-Shifter.
Schreier, Jason
Periodical Periodical | Bloomberg Businessweek. 6/26/2023, Issue 4788, p15-17. 3p. 2 Color Photographs, 1 Graph, 1 Cartoon or Caricature. Please log in to see more details
The article discusses the success of the Final Fantasy game franchise as it stays rele... more
Final Fantasy, Shape-Shifter.
Bloomberg Businessweek. 6/26/2023, Issue 4788, p15-17. 3p. 2 Color Photographs, 1 Graph, 1 Cartoon or Caricature.
The article discusses the success of the Final Fantasy game franchise as it stays relevant through constant reinvention. The franchise is owned by Square Enix with Naoki Yoshida as its vice president who became popular as a game designer by salvaging Final Fantasy XIV. The release of the first game saved the company from bankruptcy in 1987.The game's continued relevance is attributed to Square Enix's willingness to rethink the basic principle of each version of the game.

Subject terms:

VIDEO game industry - FINAL Fantasy games - VIDEO game design - SQUARE Enix Holdings Co. Ltd. - YOSHIDA, Naoki

Content provider:

Business Source Premier

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Strictly Fantasy : The Cultural Roots of Tabletop Role-Playing Games
Gerald Nachtwey;Matthew Wilhelm Kapell;Gerald Nachtwey;Matthew Wilhelm Kape...
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quie... more
Strictly Fantasy : The Cultural Roots of Tabletop Role-Playing Games
2021
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a'strict'framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games'ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Subject terms:

Leisure--Social aspects - Mass media and culture - Board games - Fantasy games--Social aspects - Role playing--Social aspects

Content provider:

eBook Community College Collection (EBSCOhost)

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Elden ring : official art book. Volume I / [edited by] Dengeki gēmu shoseki henshūbu.
Book | 2023
Available at LC Collection (GV1469.35.E43 D46 2023 v.1)
close
see all

Items

Location Call No. Status
LC Collection GV1469.35.E43 D46 2023 v.1 Available

Additional actions:

Roleplaying Games in the Digital Age : Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
Stephanie Hedge;Jennifer Grouling;Stephanie Hedge;Jennifer Grouling
The Digital Age has created massive technological and disciplinary shifts in tabletop ... more
Roleplaying Games in the Digital Age : Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
2021
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Subject terms:

Virtual reality - Video games - Fantasy games--Technological innovations

Content provider:

eBook Public Library Collection (EBSCOhost)

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Landscapes for Writers and Game Masters : Building Authentic Natural Terrain Into Imagined Worlds
Scott Rice-Snow;Scott Rice-Snow
Landscape science tells fascinating stories, whether in fiction or a role-playing game... more
Landscapes for Writers and Game Masters : Building Authentic Natural Terrain Into Imagined Worlds
2021
Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

Subject terms:

Video games--Authorship - Landscapes - Fantasy games--Design

Content provider:

eBook Community College Collection (EBSCOhost)

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Slow Sleigh to Plankton Downs
Ezra Claverie;Ezra Claverie
Water: three billion years old, frozen by the perpetual night at the edge of the Galax... more
Slow Sleigh to Plankton Downs
2021
Water: three billion years old, frozen by the perpetual night at the edge of the Galaxy, compressed into glaciers of midnight blue. The sound of time calving into an ocean of premium flavor. Cut by hand, never by machine, never by clone. At night's edge, taste the infinity. Only from Djajadiningrat. — advertisement in Ice Tomorrow (trade magazine) A journey to the glaciated world of Myung's Misstep lands the players in the middle of a whodunit aboard the Nantucket Sleigh Ride as they attempt to uncover the truth behind the mysterious murders plaguing the ship. Will they reveal the culprit or suffer a cold, lonely demise on the face of the unforgiving ice? Slow Sleigh to Plankton downs is a Troika roleplaying game adventure for 2 or more players.

Subject terms:

Role playing - Fantasy games

Content provider:

eBook Collection (EBSCOhost)

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Dragons of deceit / Margaret Weis & Tracy Hickman.
Book | 2022
Available at LC Collection (PS3573.E3978 D73 2022)
close
see all

Items

Location Call No. Status
LC Collection PS3573.E3978 D73 2022 Available

Additional actions:

Lanzando los dados: aproximaciones académicas a los juegos de rol
Mauricio Rangel Jiménez;Mauricio Rangel Jiménez
Doctor en comunicación por la Universidad Iberoamericana con una tesis doctoral sobre ... more
Lanzando los dados: aproximaciones académicas a los juegos de rol
2021
Doctor en comunicación por la Universidad Iberoamericana con una tesis doctoral sobre narrativa experiencial en Calabozos y Dragones, coordinador de la Red de investigadores sobre juegos de rol y el Coloquio de estudios sobre juegos de rol, además de ser jugador de rol desde 1993. Actualmente es profesor e investigador sobre juego y narrativa.

Subject terms:

Role playing - Fantasy games

Content provider:

eBook Collection (EBSCOhost)

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Chyilax: A 3D Video Game as a Marketing Tool for Mental Breakdown Awareness Campaign
Arayata, Paul Andrei E.;Banzon, Joshua C.;Franco, Benjamin Martin C.;Lubrin...
Conference Conference | 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM) Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM), 2022 IEEE 14th International Conference on. :1-6 Dec, 2022 Please log in to see more details

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Ultima and Worldbuilding in the Computer Role-Playing Game
Kocurek, Carly;Payne, Matthew Thomas
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book... more
Ultima and Worldbuilding in the Computer Role-Playing Game
2024
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

Subject terms:

Hobbies, quizzes and games - Role-playing, war games and fantasy sports - Computer games / online games: strategy guides - thema EDItEUR:W Lifestyle, Hobbies and Leisure:WD Hobbies, quizzes and games - thema EDItEUR:W Lifestyle, Hobbies and Leisure:WD Hobbies, quizzes and games:WDH Hobbies:WDHW Role-playing, war games and fantasy sports - thema EDItEUR:U Computing and Information Technology:UD Digital Lifestyle and online world: consumer and user guides:UDX Computer games / online games: strategy guides

Content provider:

Directory of Open Access Books

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

Dragonlance : shadow of the Dragon Queen.
Book | 2022
Available at LC Collection (GV1469.62.D84 D73 2022)
close
see all

Items

Location Call No. Status
LC Collection GV1469.62.D84 D73 2022 Available

Additional actions:

Using ML Models to Predict Points in Fantasy Premier League
Bangdiwala, Malhar;Choudhari, Rutvik;Hegde, Adwait;Salunke, Abhijeet
Conference Conference | 2022 2nd Asian Conference on Innovation in Technology (ASIANCON) Innovation in Technology (ASIANCON), 2022 2nd Asian Conference on. :1-6 Aug, 2022 Please log in to see more details

Additional actions:

  • Add to cart
  • Email
  • Export to RefWorks
  • Export to EndNote
close

more

 1   2   3   ...   next 
 
Back to top