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Browsing Library of Congress Call Numbers : "QA76.75 .W48" to "QA76.76 .C672 N97 2014" (Overview; Include extended shelves)

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Call number Item
Q Science (Go to start of category)
QA Mathematics and Computer Science (Go to start of category)
QA76.75 .W48 [Info] Whole Earth Software Review (full serial archives)
QA76.754 .C87 2009 [Info] After the Software Wars (2009), by Keith Curtis (page images at Google)
QA76.754 .O63 1999 [Info] Open Sources: Voices from the Open Source Revolution (1999), ed. by Chris DiBona, Sam Ockman, and Mark Stone (HTML at oreilly.com)
QA76.754 .S73 2002 [Info] Free Software, Free Society: Selected Essays of Richard M. Stallman (Boston: GNU Press, 2002), by Richard Stallman, ed. by Joshua Gay, contrib. by Lawrence Lessig
QA76.758 .C4 [Info] Pro Git (second editions, 2014), by Scott Chacon (HTML with commentary at git-scm.com)
QA76.758 .F5 [Info] Scaling a Software Business: The Digitalization Journey (Cham: Springer Open, c2017), by Brian Fitzgerald, Klaas-Jan Stol, Sten Minör, and Henrik Cosmo (PDF files with commentary at SpringerLink)
QA76.758 .N38 1989 [Info] Scaling Up: A Research Agenda for Software Engineering (1989), by National Research Council Computer Science and Technology Board (page images with commentary at NAP)
QA76.758 .N38 1996 [Info] Statistical Software Engineering (1996), by National Research Council Panel on Statistical Methods in Software Engineering (HTML with commentary at NAP)
QA76.758 .R83 2003 [Info] Software Engineering and Computer Games (Harlow, UK et al.: Addison-Wesley, c2003), by Rudy v. B. Rucker (PDF with commentary at rudyrucker.com)
QA76.76 .A63 E93 2006 [Info] Invisible Engines: How Software Platforms Drive Innovation and Transform Industries (Cambridge, MA and London: MIT Press, c2006), by David S. Evans, Andrei Hagiu, and Richard Schmalensee (PDF with commentary at MIT Press)
QA76.76 .A65 O86 2013 [Info] Developing Backbone.js Applications (originally published 2013), by Addy Osmani (HTML with commentary at addyosmani.com)
QA76.76 .A87 [Info] The Art of Assembly Language Programming (several editions; all but the "published edition" are free), by Randall Hyde (HTML and other formats at plantation-productions.com)
QA76.76 .A87 [Info] Assembly Language Programming for the Atari Computers (1984), by Mark Chasin (HTML at atariarchives.org)
QA76.76 .A87 L48 1999 [Info] Linkers and Loaders (prepublication version, c1999), by John R. Levine (multiple formats at iecc.com)
QA76.76.C65 B47 2010 [Info] Compiler Design: Theory, Tools, and Examples (C++ and Java editions; updated from 1994 original), by Seth Bergmann (PDF and source code files at rowan.edu)
QA76.76 C65 S36 [Info] The GENTLE Compiler Construction System, by Friedrich Wilhelm Schroer (HTML at compilertools.net)
QA76.76 .C65 T47 [Info] Compilers and Compiler Generators: An Introduction with C++, by Pat Terry (HTML, PDF and Postscript with commentary at Rhodes University)
QA76.76.C65 W5713 2005 [Info] Compiler Construction (electronic edition, 2017), by Niklaus Wirth (PDF files in Switzerland)
QA76.76 .C672 [Info] Programming Linux Games, by Loki Software and John R. Hall (PDF in France)
QA76.76 .C672 C69 [Info] Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com)
QA76.76 .C672 D57 2002 [Info] Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at acm.org)
QA76.76 .C672 G363 2012 [Info] Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU)
QA76.76 .C672 H34 2002 [Info] Halcyon Days: Interviews with Classic Computer and Video Game Programmers (free web version, c2002), by James Hague (HTML with commentary at dadgum.com)
QA76.76 .C672 N66 2014 [Info] Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters (Pittsburgh: ETC Press, 2014), ed. by Joshua Tanenbaum, Magy Seif El-Nasr, and Michael Nixon (PDF with commentary at CMU)
QA76.76 .C672 N97 2014 [Info] Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at gameprogrammingpatterns.com)

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