Call number | Item |
Q | Science (Go to start of category) |
QA | Mathematics and Computer Science (Go to start of category) |
QA76.75 .W48 | Whole Earth Software Review (full serial archives) |
QA76.754 .C87 2009 | After the Software Wars (2009), by Keith Curtis (page images at Google) |
QA76.754 .O63 1999 | Open Sources: Voices from the Open Source Revolution (1999), ed. by Chris DiBona, Sam Ockman, and Mark Stone (HTML at oreilly.com) |
QA76.754 .S73 2002 | Free Software, Free Society: Selected Essays of Richard M. Stallman (Boston: GNU Press, 2002), by Richard Stallman, ed. by Joshua Gay, contrib. by Lawrence Lessig |
QA76.758 .C4 | Pro Git (second editions, 2014), by Scott Chacon (HTML with commentary at git-scm.com) |
QA76.758 .F5 | Scaling a Software Business: The Digitalization Journey (Cham: Springer Open, c2017), by Brian Fitzgerald, Klaas-Jan Stol, Sten Minör, and Henrik Cosmo (PDF files with commentary at SpringerLink) |
QA76.758 .N38 1989 | Scaling Up: A Research Agenda for Software Engineering (1989), by National Research Council Computer Science and Technology Board (page images with commentary at NAP) |
QA76.758 .N38 1996 | Statistical Software Engineering (1996), by National Research Council Panel on Statistical Methods in Software Engineering (HTML with commentary at NAP) |
QA76.758 .R83 2003 | Software Engineering and Computer Games (Harlow, UK et al.: Addison-Wesley, c2003), by Rudy v. B. Rucker (PDF with commentary at rudyrucker.com) |
QA76.76 .A63 E93 2006 | Invisible Engines: How Software Platforms Drive Innovation and Transform Industries (Cambridge, MA and London: MIT Press, c2006), by David S. Evans, Andrei Hagiu, and Richard Schmalensee (PDF with commentary at MIT Press) |
QA76.76 .A65 O86 2013 | Developing Backbone.js Applications (originally published 2013), by Addy Osmani (HTML with commentary at addyosmani.com) |
QA76.76 .A87 | The Art of Assembly Language Programming (several editions; all but the "published edition" are free), by Randall Hyde (HTML and other formats at plantation-productions.com) |
QA76.76 .A87 | Assembly Language Programming for the Atari Computers (1984), by Mark Chasin (HTML at atariarchives.org) |
QA76.76 .A87 L48 1999 | Linkers and Loaders (prepublication version, c1999), by John R. Levine (multiple formats at iecc.com) |
QA76.76.C65 B47 2010 | Compiler Design: Theory, Tools, and Examples (C++ and Java editions; updated from 1994 original), by Seth Bergmann (PDF and source code files at rowan.edu) |
QA76.76 C65 S36 | The GENTLE Compiler Construction System, by Friedrich Wilhelm Schroer (HTML at compilertools.net) |
QA76.76 .C65 T47 | Compilers and Compiler Generators: An Introduction with C++, by Pat Terry (HTML, PDF and Postscript with commentary at Rhodes University) |
QA76.76.C65 W5713 2005 | Compiler Construction (electronic edition, 2017), by Niklaus Wirth (PDF files in Switzerland) |
QA76.76 .C672 | Programming Linux Games, by Loki Software and John R. Hall (PDF in France) |
QA76.76 .C672 C69 | Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com) |
QA76.76 .C672 D57 2002 | Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at acm.org) |
QA76.76 .C672 G363 2012 | Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) |
QA76.76 .C672 H34 2002 | Halcyon Days: Interviews with Classic Computer and Video Game Programmers (free web version, c2002), by James Hague (HTML with commentary at dadgum.com) |
QA76.76 .C672 N66 2014 | Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters (Pittsburgh: ETC Press, 2014), ed. by Joshua Tanenbaum, Magy Seif El-Nasr, and Michael Nixon (PDF with commentary at CMU) |
QA76.76 .C672 N97 2014 | Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at gameprogrammingpatterns.com) |