Browsing Library of Congress Call Numbers : "GV1469.22 .H37 1984" to "GV1471 .H63" (Overview; Include extended shelves)
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Call number | Item |
G | Geography, Anthropology, Folklore, Recreation (Go to start of category) |
GV | Recreation and Leisure (Go to start of category) |
GV1469.22 .H37 1984 | Creating Adventure Games On Your Computer (1984), by Tim Hartnell (page images at atariarchives.org) |
GV1469.22 .T94 1984 | Island of Secrets (London: Usborne Pub., 1984), by Jenny Tyler and Les Howarth, illust. by Patrick Lynch (PDF at Usborne and Google) |
GV1469.25 .M95 W35 2011 | Myst and Riven: The World of the D'ni (c2011), by Mark J. P. Wolf (illustrated HTML with commentary at digitalculture.org) |
GV1469.25.W64 G53 2012 | Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (Amsterdam: Amsterdam University Press, c2012), by René Glas (PDF at oapen.org) |
GV1469.25 .W64 N37 2009 | My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Ann Arbor: University of Michigan Press, 2009), by Bonnie A. Nardi (HTML with commentary at digitalculture.org) |
GV1469.3 .E325 | The Ecology of Games: Connecting Youth, Games, and Learning (Cambridge, MA: MIT Press, 2007), ed. by Katie Salen Tekinbaş (PDF files with commentary at MIT Press) |
GV1469.3 .P66 2004 | Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net) |
GV1469.3 .W45 | Well Played: A Journal on Video Games, Value and Meaning (2011-) (full serial archives) |
GV1469.34 .S52 B65 2017 | Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) |
GV1469.34 .S52 D58 2016 | Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU) |
GV1469.34 .S52 G373 | Games+Learning+Society Conference Proceedings (proceedings online 2011-) (partial serial archives) |
GV1469.34 .S52 K34 2009 | The Civic Potential of Video Games (Cambridge, MA and London: MIT Press, c2009), by Joseph Kahne, Ellen Middaugh, and Chris Evans (PDF with commentary at MIT Press) |
GV1469.34 .S52 R67 2008 | This Gaming Life: Travels in Three Cities (2008), by Jim Rossignol (HTML with commentary at digitalculture.org) |
GV1469.35 .D68 P56 2013 | DOOM: Scarydarkfast (Ann Arbor: University of Michigan Press, 2013), by Daniel Pinchbeck (illustrated HTML with commentary at digitalculture.org) |
GV1469.35 .E27 1995 | EarthBound: Nintendo Player's Guide (c1995), by Nintendo of America Inc. (PDF at nintendo.co.jp) |
GV1469.35 .S54 P47 2011 | Silent Hill: The Terror Engine (Ann Arbor: University of Michigan Press, 2011), by Bernard Perron (illustrated HTML with commentary at digitalculture.org) |
GV1469.35 .T46 R85 2015 | Tempest: Geometries of Play (Ann Arbor: University of Michigan Press, 2015), by Judd Ethan Ruggill and Ken S. McAllister (HTML with commentary at Digital Culture Books) |
GV1469.37 .W45 2009 | Well Played 1.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2009), by Drew Davidson (PDF with commentary at CMU) |
GV1469.37 .W45 2010 | Well Played 2.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2010), by Drew Davidson (PDF with commentary at Figshare) |
GV1469.37 .W45 2011 | Well Played 3.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2011), by Drew Davidson (PDF with commentary at Figshare) |
GV1469.6 .N67 2010 | Nordic Larp (Stockholm: Fea Livia, c2010), ed. by Jaakko Stenros and Markus Montola (PDF in Finland) |
GV1469.62 .D84 P855 1985 | Dungeons and Dragons: Witchcraft, Suicide, Violence (Lutz, FL: P. Dempsey; Richmond, VA: P. Pulling, ca. 1985), by Mary Dempsey, Pat Dempsey, and Pat A. Pulling (page images with commentary at theescapist.org) |
GV1469.62 .L663 D48 2012 | The Magnamund Companion (Internet edition, 2012), by Joe Dever, illust. by Rob Adams, Gary Chalk, Richard Hook, Peter Lyon, and Graham Round (PDF at Project Aon) |
GV1469.7 .G67 2015 | Alternate Reality Games for Behavioral and Social Science Research (Pittsburgh: ETC Press, c2015), by Ruthanna Gordon (PDF at CMU) |
GV1471 .H63 | Games for Everybody (New York: Dodge Publishing Co., c1905), by Mary Christiana Hofmann (illustrated HTML at kellscraft.com) |
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