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Browsing Library of Congress Call Numbers : "QA76.76 .C672 D57 2002" to "QA76.76 .H94 M25 1996" (Overview; Include extended shelves)

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Call number Item
Q Science (Go to start of category)
QA Mathematics and Computer Science (Go to start of category)
QA76.76 .C672 D57 2002 [Info] Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at
QA76.76 .C672 G363 2012 [Info] Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU)
QA76.76 .C672 H34 2002 [Info] Halcyon Days: Interviews with Classic Computer and Video Game Programmers (free web version, c2002), by James Hague (HTML with commentary at
QA76.76 .C672 N66 2014 [Info] Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters (Pittsburgh: ETC Press, 2014), ed. by Joshua Tanenbaum, Magy Seif El-Nasr, and Michael Nixon (PDF with commentary at CMU)
QA76.76 .C672 N97 2014 [Info] Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at
QA76.76 .C672 R43 2010 [Info] Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU)
QA76.76 .C672 S47 2004 [Info] ShaderX2: Introductions and Turorials With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at
QA76.76 .C672 S48 2004 [Info] ShaderX2: Shader Programming Tips and Tricks With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at
QA76.76.C69 O84 2009 [Info] Mercurial: The Definitive Guide (c2009), by Bryan O'Sullivan (HTML with commentary at
QA76.76 .C73 W55 2002 [Info] Free as in Freedom: Richard Stallman's Crusade for Free Software, by Sam Williams
QA76.76 .D47 B67 2010 [Info] Peer Participation and Software: What Mozilla Has to Teach Government (Cambridge, MA and London: MIT Press, c2010), by David Booth (PDF files with commentary at MIT Press)
QA76.76 .D47 F63 2001 [Info] Open Source Development With CVS (electronic editions), by Karl Fogel and Moshe Bar (multiple formats with commentary at
QA76.76.D47 G33 1996 [Info] Patterns of Software: Tales From the Software Community (New York and Oxford, UK: Oxford University Press, 1996), by Richard P. Gabriel, contrib. by Christopher Alexander (PDF at
QA76.76 .D47 G34 2002 [Info] Writers' Workshops and the Work of Making Things (Boston et al.: Addison-Wesley, c2002), by Richard P. Gabriel
QA76.76 .D47 G35 [Info] Game Developer (digital magazine content and code archive, 1994-2013) (full serial archives)
QA76.76 .D47 N35 2005 [Info] Subversion Version Control: Using the Subversion Version Control System in Development Projects, by William A. Nagel (PDF at
QA76.76 .D47 P46 [Info] GTK+ / Gnome Application Development, by Havoc Pennington (HTML at
QA76.76.D47 S56 2011 [Info] Version Control by Example (c2011), by Eric Sink (multiple formats with commentary at
QA76.76 .D47 2017 [Info] Producing Open Source Software: How to Run a Successful Free Software Project (second edition, 2017), by Karl Fogel (multiple formats with commentary at
QA76.76 .E95 M47 1989 [Info] Expert Systems in Prolog, by Dennis Merritt (HTML with commentary at
QA76.76 .H94 C368 1997 [Info] The Annotated VRML97 Reference Manual, by Rikk Carey and Gavin Bell (HTML at Wayback Machine)
QA76.76.H94 H337 2003 [Info] Processing XML With Java: A Guide to SAX, DOM, JDOM, JAXP, and TrAX, by Elliotte Rusty Harold (HTML with commentary at
QA76.76.H94 K45 2010 [Info] HTML5 for Web Designers (c2010), by Jeremy Keith (HTML with commentary at
QA76.76 .H94 L83 [Info] Pro HTML5 Programming (interactive online edition, ca. 2011), by Peter Lubbers, Brian Albers, Frank Salim, and Tony Pye (HTML at
QA76.76 .H94 M25 1996 [Info] Developing SGML DTDs: From Text to Model to Markup (c1996), by Eve Maler and Jeanne El Andaloussi (HTML with commentary at

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