Computer games -- PeriodicalsSee also what's at your library, or elsewhere.
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Filed under: Computer games -- Periodicals
Filed under: Computer games -- Social aspects -- Congresses -- Periodicals
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Filed under: Computer games Gameplay, Emotions and Narrative: Independent Games Experienced (Pittsburgh: ETC Press, c2019), by Katarzyna Marak, Miłosz Markocki, and Dariusz Brzostek (PDF with commentary at ETC Press) Diversity of Play (Luneburg: Meson Press, 2015), ed. by Mathias Fuchs (PDF with commentary at digra.org) Dungeons and Dreamers: A Story of How Computer Games Created a Global Community (second edition; Pittsburgh: ETC Press, 2014), by Brad King and John Borland (PDF with commentary at CMU) Toward a Ludic Architecture: The Space of Play and Games (text-only version; c2010), by Steffen P. Walz (multiple formats with commentary at CMU) Atari Player-Missile Graphics in BASIC (1984), by Philip C. Seyer (illustrated HTML at atariarchives.org) Big Computer Games (1984), ed. by David H. Ahl (HTML and page images at atariarchives.org) The Best of Antic (only volume published; 1983), ed. by James Capparell and Robert DeWitt (HTML at atarimagazines.com) More BASIC Computer Games (1979), ed. by David H. Ahl (HTML and page images at atariarchives.org) BASIC Computer Games (1978), ed. by David H. Ahl (HTML and page images at atariarchives.org) The End of Books, or Books Without End? Reading Interactive Narratives (Ann Arbor: University of Michigan Press, c2000), by J. Yellowlees Douglas (page images at HathiTrust)
Filed under: Computer games -- Amateurs' manuals
Filed under: Computer games -- Design Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU) Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU)
Filed under: Computer games -- DevelopmentFiled under: Computer games -- Juvenile literature Computer Fun (London: Usborne Publishing, c1984), by Gaby Waters, contrib. by Paul Shreeve, illust. by Graham Round (PDF at Usborne and Google) Computer Spy Games (London: Usborne Pub., c1984), by Jenny Tyler and Chris Oxlade, contrib. by Adrian Hall, illust. by Sue Walliker, Rob McCaig, and Martin Newton (PDF at Usborne and Google) Weird Computer Games (London: Usborne Pub., c1984), by Jenny Tyler and Chris Oxlade, contrib. by Les Howarth and Adrian Hall, illust. by Rob McCaig, Sue Walliker, Martin Newton, and Graham Smith (PDF at Usborne and Google) Creepy Computer Games (London: Usborne Pub., c1983), ed. by Jenny Tyler and Chris Oxlade, illust. by Rob McCaig (PDF at Usborne and Google) Computer Spacegames (London: Usborne Pub., c1982), by D. Isaaman and Jenny Tyler, contrib. by Bob Merry, illust. by Martin Newton, Tony Baskeyfield, Graham Round, Jim Bamber, Mark Duffin, and John Bolton (PDF at Usborne and Google) Filed under: Computer games -- Programming Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com) Invent Your Own Computer Games with Python (fourth edition, 2016), by Al Sweigart (illustrated HTML with commentary at inventwithpython.com) Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at gameprogrammingpatterns.com) Making Games with Python and Pygame (c2012), by Al Sweigart (HTML and PDF with commentary at inventwithpython.com) ShaderX2: Introductions and Turorials With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org) ShaderX2: Shader Programming Tips and Tricks With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org) Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at acm.org) Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU) Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) Programming Linux Games, by Loki Software and John R. Hall (PDF in France) GTK+ / Gnome Application Development, by Havoc Pennington (HTML at linuxtopia.org) Filed under: Computer games -- ResearchFiled under: Computer games -- Social aspectsFiled under: Computer games -- Study and teachingFiled under: Computer adventure gamesFiled under: Computer flight games Microsoft Flight Simulator Handbook (1995), by Jonathan M. Stern (illustrated HTML at flightsimbooks.com) PC Pilot: The Complete Guide to Computer Aviation (1994), by Steve Smith (HTML at flightsimbooks.com) A Flight Simulator Odyssey (1989), by Charles Gulick (HTML at flightsimbooks.com) Realistic Commercial Flying with Flight Simulator (1989), by John Rafferty, ed. by Jill Champion (illustrated HTML at flightsimbooks.com) Flying Flight Simulator: Sky-High Adventure with the Macintosh, Amiga, and Atari ST (1987), by Charles Gulick (illustrated HTML at flightsimbooks.com) Flying on Instruments with Flight Simulator (1987), by Jonathan M. Stern (illustrated HTML at flightsimbooks.com) Learning to Fly with Flight Simulator (1987), by John Rafferty (illustrated HTML at flightsimbooks.com) Runway USA: A Pilot's Guide to Destination Cities in Flight Simulator (1987), by Charles Gulick (illustrated HTML at flightsimbooks.com) 40 More Great Flight Simulator Adventures (1986), by Charles Gulick (illustrated HTML at flightsimbooks.com) Flight Simulator Co-Pilot (1986), by Charles Gulick (illustrated HTML at flightsimbooks.com) 40 Great Flight Simulator Adventures (1985), by Charles Gulick (illustrated HTML at flightsimbooks.com) Jet Fighter School II: More Training for Computer Fighter Pilots (1988), by Richard G. Sheffield (illustrated HTML at flightsimbooks.com) Jet Fighter School: Air Combat Simulator Tactics and Maneuvers (1987), by Richard G. Sheffield (illustrated HTML at flightsimbooks.com)
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