Flight simulation video gamesSee also what's at Wikipedia, your library, or elsewhere.
Broader terms:Used for:- Aviation video games
- Computer aviation games
- Computer flight games
- Flight video games
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Filed under: Flight simulation video games Microsoft Flight Simulator Handbook (1995), by Jonathan M. Stern (illustrated HTML at flightsimbooks.com) PC Pilot: The Complete Guide to Computer Aviation (1994), by Steve Smith (HTML at flightsimbooks.com) A Flight Simulator Odyssey (1989), by Charles Gulick (HTML at flightsimbooks.com) Realistic Commercial Flying with Flight Simulator (1989), by John Rafferty, ed. by Jill Champion (illustrated HTML at flightsimbooks.com) Flying Flight Simulator: Sky-High Adventure with the Macintosh, Amiga, and Atari ST (1987), by Charles Gulick (illustrated HTML at flightsimbooks.com) Flying on Instruments with Flight Simulator (1987), by Jonathan M. Stern (illustrated HTML at flightsimbooks.com) Learning to Fly with Flight Simulator (1987), by John Rafferty (illustrated HTML at flightsimbooks.com) Runway USA: A Pilot's Guide to Destination Cities in Flight Simulator (1987), by Charles Gulick (illustrated HTML at flightsimbooks.com) 40 More Great Flight Simulator Adventures (1986), by Charles Gulick (illustrated HTML at flightsimbooks.com) Flight Simulator Co-Pilot (1986), by Charles Gulick (illustrated HTML at flightsimbooks.com) 40 Great Flight Simulator Adventures (1985), by Charles Gulick (illustrated HTML at flightsimbooks.com) Jet Fighter School II: More Training for Computer Fighter Pilots (1988), by Richard G. Sheffield (illustrated HTML at flightsimbooks.com) Jet Fighter School: Air Combat Simulator Tactics and Maneuvers (1987), by Richard G. Sheffield (illustrated HTML at flightsimbooks.com)
Items below (if any) are from related and broader terms.
Filed under: Flight simulators
Filed under: Video games Gameplay, Emotions and Narrative: Independent Games Experienced (Pittsburgh: ETC Press, c2019), by Katarzyna Marak, Miłosz Markocki, and Dariusz Brzostek (PDF with commentary at CMU) Diversity of Play (Luneburg: Meson Press, 2015), ed. by Mathias Fuchs (PDF with commentary at digra.org) Dungeons and Dreamers: A Story of How Computer Games Created a Global Community (second edition; Pittsburgh: ETC Press, 2014), by Brad King and John Borland (PDF with commentary at CMU) Well Played 3.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2011), by Drew Davidson (PDF with commentary at Figshare) Toward a Ludic Architecture: The Space of Play and Games (text-only version; c2010), by Steffen P. Walz (PDF with commentary at CMU) Well Played 2.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2010), by Drew Davidson (PDF with commentary at Figshare) Well Played 1.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2009), by Drew Davidson (PDF with commentary at CMU) Artificial Intelligence and Games (2018), by Georgios N. Yannakakis and Julian Togelius (PDF with commentary at gameaibook.org) Atari Player-Missile Graphics in BASIC (1984), by Philip C. Seyer (illustrated HTML at atariarchives.org) Big Computer Games (1984), ed. by David H. Ahl (HTML and page images at atariarchives.org) The Best of Antic (only volume published; 1983), ed. by James Capparell and Robert DeWitt (HTML at atarimagazines.com) DOOM: Scarydarkfast (Ann Arbor: University of Michigan Press, 2013), by Daniel Pinchbeck (illustrated HTML with commentary at digitalculture.org) More BASIC Computer Games (1979), ed. by David H. Ahl (HTML and page images at atariarchives.org) BASIC Computer Games (1978), ed. by David H. Ahl (HTML and page images at atariarchives.org) Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net) Atari Graphics and Arcade Game Design (c1984), by Jeffrey Stanton and Dan Pinal (illustrated HTML at atariarchives.org) The End of Books, or Books Without End? Reading Interactive Narratives (Ann Arbor: University of Michigan Press, c2000), by J. Yellowlees Douglas (page images at HathiTrust) Compute!'s First Book of Atari (Greensboro, NC: COMPUTE! Books, c1981) (illustrated HTML at atariarchives.org)
Filed under: Video games -- Amateurs' manuals
Filed under: Video games -- Design Game Design Snacks: Easily Digestible Game Design Wisdom (Pittsburgh: ETC Press, c2017), ed. by José P. Zagal (PDF with commentary at CMU) Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU) Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie (Cambridge, MA and London: MIT Press, c2024), by Tom Boellstorff and Braxton Soderman (PDF files with commentary at MIT) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU)
Filed under: Video games -- Development
Filed under: Video games -- Fiction
Filed under: Video games -- Handbooks, manuals, etc.
Filed under: Video games -- History
Filed under: Video games -- Japan
Filed under: Video games -- Juvenile literature Computer Spy Games (London: Usborne Pub., c1984), by Jenny Tyler and Chris Oxlade, contrib. by Adrian Hall, illust. by Sue Walliker, Rob McCaig, and Martin Newton (PDF at Usborne and Google) Weird Computer Games (London: Usborne Pub., c1984), by Jenny Tyler and Chris Oxlade, contrib. by Les Howarth and Adrian Hall, illust. by Rob McCaig, Sue Walliker, Martin Newton, and Graham Smith (PDF at Usborne and Google) Creepy Computer Games (London: Usborne Pub., c1983), ed. by Jenny Tyler and Chris Oxlade, illust. by Rob McCaig (PDF at Usborne and Google) Computer Spacegames (London: Usborne Pub., c1982), by D. Isaaman and Jenny Tyler, contrib. by Bob Merry, illust. by Martin Newton, Tony Baskeyfield, Graham Round, Jim Bamber, Mark Duffin, and John Bolton (PDF at Usborne and Google) Computer Fun (London: Usborne Publishing, c1984), by Gaby Waters, contrib. by Paul Shreeve, illust. by Graham Round (PDF at Usborne and Google)
More items available under broader and related terms at left. |