Games -- Social aspects -- PeriodicalsSee also what's at your library, or elsewhere.
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Filed under: Games -- Social aspects -- Periodicals
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Filed under: Games -- Social aspects
Filed under: Games -- Social aspects -- England -- London -- History -- 16th century- Gaming the Stage: Playable Media and the Rise of English Commercial Theater (Ann Arbor: University of Michigan Press, 2018), by Gina Bloom
Filed under: Games -- Social aspects -- England -- London -- History -- 17th century- Gaming the Stage: Playable Media and the Rise of English Commercial Theater (Ann Arbor: University of Michigan Press, 2018), by Gina Bloom
Filed under: Video games -- Social aspects- Video Games and the Global South (Pittsburgh: ETC Press, c2019), ed. by Phillip Penix-Tadsen (PDF with commentary at CMU)
- Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu)
- Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU)
- Missions for Thoughtful Gamers (Pittsburgh: ETC Press, c2011), by Andrew Cutting (multiple formats with commentary at CMU)
- Play Redux: The Form of Computer Games (c2010), by David Myers (HTML with commentary at digitalculture.org)
- This Gaming Life: Travels in Three Cities (2008), by Jim Rossignol (HTML with commentary at digitalculture.org)
- The Ecology of Games: Connecting Youth, Games, and Learning (Cambridge, MA: MIT Press, 2007), ed. by Katie Salen Tekinbaş (PDF files with commentary at MIT Press)
- The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU)
- My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Ann Arbor: University of Michigan Press, 2009), by Bonnie A. Nardi (HTML with commentary at digitalculture.org)
- Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net)
Filed under: Video games -- Social aspects -- Congresses -- PeriodicalsFiled under: Video games -- Social aspects -- United StatesFiled under: Multi-user dungeons -- Social aspectsFiled under: Second Life (Game) -- Social aspects
Filed under: Games -- Periodicals- Analog Game Studies (full serial archives)
- Jahrbuch für Volks- und Jugendspiele. (B. G. Teubner [etc.], 1892), by Ernst Kohlrausch and Hermann Raydt (page images at HathiTrust)
- Parties : a magazine of decoration, costumes, games, refreshments. (Dennison Manufacturing Co., 1927), by Dennison Manufacturing Company (page images at HathiTrust)
- Games and songs in wartime. (Wartime recreation committee, New York state colleges of agriculture and home economics, Cornell university, 1943), by Cornell University. Department of Music, New York State College of Agriculture. Wartime recreation committee, and Cornell University (page images at HathiTrust)
- Brentano's monthly; new series. (New York., in the 1st century) (page images at HathiTrust)
- The Philidorian; a magazine of chess & other scientific games (G. Walker, 1837), by George Walker (page images at HathiTrust)
- Neuester Almanach für Karten- Schach- und Pharospieler nach den gründlichsten Regeln und Gesetzen zum Selbstunterricht (Berlin., 1797) (page images at HathiTrust)
- The Bogie book. (s.n.], in the 20th century), by Dennison Manufacturing Company (page images at HathiTrust)
- Bogie book (s.n., in the 20th century) (page images at HathiTrust)
- Dennison's Christmas book : suggestions for Christmas, New Years and Twelfth night parties. (Dennison Manufacturing Co.), between 1000 and 1999), by Dennison Manufacturing Company (page images at HathiTrust)
- Pelitutkimuksen vuosikirja (in Finnish; 2009-) (partial serial archives)
- EAI Endorsed Transactions on Serious Games (2014-) (partial serial archives)
- Lúdicamente (in Spanish, Portuguese and English; 2012-) (partial serial archives)
- JMIR Serious Games (2013-) (partial serial archives)
- SISFORMA (2014-) (partial serial archives)
- Revista Eletrônica Ludus Scientiae (in Portuguese; 2017-) (partial serial archives)
- Jurnal Indria: Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal (in Indonesian; 2016-) (partial serial archives)
- Brazilian Creative Industries Journal (in Spanish, English and Portuguese; 2021-) (partial serial archives)
Filed under: Acting games -- PeriodicalsFiled under: Board games -- Periodicals
Filed under: Checkers -- PeriodicalsFiled under: Video games -- PeriodicalsFiled under: Games -- France -- History -- 19th century -- PeriodicalsMore items available under broader and related terms at left. |