Literacy -- Social aspectsSee also what's at your library, or elsewhere.
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Filed under: Literacy -- Social aspects
Filed under: Literacy -- Social aspects -- United States
Items below (if any) are from related and broader terms.
Filed under: Literacy
Filed under: Literacy -- Developing countries
Filed under: Literacy -- Europe, Eastern -- History -- 19th century
Filed under: Literacy programs -- India -- Tamil Nadu
Filed under: Literacy programs -- United States -- Congresses
Filed under: Family literacy programs -- United States -- Congresses
Filed under: Literacy -- Political aspects -- India -- Tamil Nadu
Filed under: Literacy -- New England -- History
Filed under: Literacy -- Research -- United States
Filed under: Literacy -- Study and teaching -- Standards -- United StatesFiled under: Literacy -- United States
Filed under: Functional literacy -- United States -- Technological innovationsFiled under: Computers and literacy
Filed under: Computers and literacy -- Dictionaries
Filed under: Reading (Adult education) -- United States Research-Based Principles for Adult Basic Education Reading Instruction (2002), by John Kruidenier Filed under: Literacy in literature
Filed under: Education -- Social aspects
Filed under: Education -- Social aspects -- United States -- Congresses
Filed under: Education -- Social aspects -- Great Britain -- PeriodicalsFiled under: Education -- Social aspects -- PeriodicalsFiled under: Education -- Social aspects -- United States
Filed under: Jesuits -- Education -- Social aspects -- United States -- HistoryFiled under: Education, Higher -- Social aspects -- United StatesFiled under: Language and education -- Social aspects -- United StatesFiled under: Urban youth -- Education -- Social aspects -- United StatesFiled under: Education, Higher -- Social aspectsFiled under: Learning -- Social aspects How People Learn: Brain, Mind, Experience, and School (expanded paperback edition, c2000), ed. by John D. Bransford, Ann L. Brown, and Rodney R. Cocking (illustrated HTML and page images at NAP) Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media (10th anniversary edition; Cambridge, MA and London: MIT Press, c2019), by Mizuko Itō, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp (PDF with commentary at MIT Press) Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media (Cambridge, MA and London: MIT Press, c2010), by Mizuko Itō, Sonja Baumer, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp (PDF with commentary at MIT Press) Living and Learning With New Media: Summary of Findings from the Digital Youth Project (Cambridge, MA and London: MIT Press, c2009), by Mizuko Itō, Heather A. Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe, and Laura Robinson, contrib. by Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Z. Martinez, Dan Perkel, Christo Sims, and Lisa Tripp (PDF with commentary at MIT Press)
Filed under: Games -- Social aspects
Filed under: Games -- Social aspects -- PeriodicalsFiled under: Video games -- Social aspects Video Games and the Global South (Pittsburgh: ETC Press, c2019), ed. by Phillip Penix-Tadsen (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU) Missions for Thoughtful Gamers (Pittsburgh: ETC Press, c2011), by Andrew Cutting (multiple formats with commentary at CMU) Play Redux: The Form of Computer Games (c2010), by David Myers (HTML with commentary at digitalculture.org) This Gaming Life: Travels in Three Cities (2008), by Jim Rossignol (HTML with commentary at digitalculture.org) The Ecology of Games: Connecting Youth, Games, and Learning (Cambridge, MA: MIT Press, 2007), ed. by Katie Salen Tekinbaş (PDF files with commentary at MIT Press) More Than a Game: The Computer Game as Fictional Form (Manchester, UK and New York: Manchester University Press, c2003), by Barry Atkins (PDF with commentary at OAPEN) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Ann Arbor: University of Michigan Press, 2009), by Bonnie A. Nardi (HTML with commentary at digitalculture.org) Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net)
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