Video games -- PeriodicalsSee also what's at your library, or elsewhere.
Broader terms:Narrower term: |
Filed under: Video games -- Periodicals
Filed under: Video games -- Social aspects -- Congresses -- Periodicals
Items below (if any) are from related and broader terms.
Filed under: Video games Well Played 3.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2011), by Drew Davidson (PDF with commentary at Figshare) Well Played 2.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2010), by Drew Davidson (PDF with commentary at Figshare) Well Played 1.0: Video Games, Value and Meaning (Pittsburgh: ETC Press, 2009), by Drew Davidson (PDF with commentary at CMU) Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com) DOOM: Scarydarkfast (Ann Arbor: University of Michigan Press, 2013), by Daniel Pinchbeck (illustrated HTML with commentary at digitalculture.org) Atari Graphics and Arcade Game Design (c1984), by Jeffrey Stanton and Dan Pinal (illustrated HTML at atariarchives.org) Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net) Compute!'s First Book of Atari (Greensboro, NC: COMPUTE! Books, c1981) (illustrated HTML at atariarchives.org)
Filed under: Video games -- Design Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU) Game Design Snacks: Easily Digestible Game Design Wisdom (Pittsburgh: ETC Press, c2017), ed. by José P. Zagal (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU)
Filed under: Video games -- Design -- HistoryFiled under: Video games -- DevelopmentFiled under: Video games -- Handbooks, manuals, etc.Filed under: Video games -- HistoryFiled under: Video games -- JapanFiled under: Video games -- Political aspectsFiled under: Video games -- Psychological aspects The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) This Gaming Life: Travels in Three Cities (2008), by Jim Rossignol (HTML with commentary at digitalculture.org) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU) Keys to Play: Music as a Ludic Medium from Apollo to Nintendo (Oakland, CA: University of California Press, c2016), by Roger Moseley (multiple formats with commentary at Luminos) Filed under: Video games -- Social aspects Video Games and the Global South (Pittsburgh: ETC Press, c2019), ed. by Phillip Penix-Tadsen (PDF with commentary at CMU) Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Minneapolis and London: University of Minnesota Press, c2017), by Stephanie Boluk and Patrick LeMieux (illustrated HTML with commentary at umn.edu) Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (Pittsburgh: ETC Press, c2016), ed. by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (PDF with commentary at CMU) This Gaming Life: Travels in Three Cities (2008), by Jim Rossignol (HTML with commentary at digitalculture.org) The Ecology of Games: Connecting Youth, Games, and Learning (Cambridge, MA: MIT Press, 2007), ed. by Katie Salen Tekinbaş (PDF files with commentary at MIT Press) The Transformational Framework: A Process Tool for the Development of Transformational Games (Pittsburgh: ETC Press, c2018), by Sabrina Culyba (PDF with commentary at CMU) Missions for Thoughtful Gamers (Pittsburgh: ETC Press, c2011), by Andrew Cutting (multiple formats with commentary at CMU) Trigger Happy: Videogames and the Entertainment Revolution (2001 edition, with 2004 afterword), by Steven Poole (PDF with commentary at stevenpoole.net)
Filed under: Video games -- Social aspects -- United StatesFiled under: Minecraft (Game)Filed under: Silent Hill (Game)Filed under: Tempest (Video game)
Filed under: Electronic games -- Periodicals
Filed under: Computer games -- Periodicals
Filed under: Computer games -- Social aspects -- Congresses -- PeriodicalsFiled under: Internet games -- Periodicals
Filed under: Periodicals -- Bibliography
Filed under: Periodicals -- Circulation
Filed under: Periodicals -- Directories
Filed under: Periodicals -- IndexesMore items available under broader and related terms at left. |