Video games -- Programming -- HistorySee also what's at your library, or elsewhere.
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Filed under: Video games -- Programming -- History
Items below (if any) are from related and broader terms.
Filed under: Video games -- Programming- Program Arcade Games With Python And Pygame (c2017), by Paul Vincent Craven (illustrated HTML with commentary at programarcadegames.com)
- Invent Your Own Computer Games with Python (fourth edition, 2016), by Al Sweigart (illustrated HTML with commentary at inventwithpython.com)
- Game Programming Patterns (web version, down the page, is free to access; 2014), by Robert Nystrom (illustrated HTML with commentary at gameprogrammingpatterns.com)
- Making Games with Python and Pygame (c2012), by Al Sweigart (HTML and PDF with commentary at inventwithpython.com)
- ShaderX2: Introductions and Turorials With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org)
- ShaderX2: Shader Programming Tips and Tricks With DirectX 9 (Plano, TX: Wordware Publishing, c2004), ed. by Wolfgang F. Engel (PDF at acm.org)
- Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks (Plano, TX: Wordware Publishing, c2002), ed. by Wolfgang F. Engel (PDF at acm.org)
- Game Mods: Design, Theory and Criticism (Pittsburgh: ETC Press, c2012), ed. by Erik Champion (PDF with commentary at CMU)
- Real-Time Research: Improvisational Game Scholarship (Pittsburgh: ETC Press, c2010), ed. by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler (PDF with commentary at CMU)
- Software Engineering and Computer Games (Harlow, UK et al.: Addison-Wesley, c2003), by Rudy v. B. Rucker (PDF with commentary at rudyrucker.com)
- Programming Linux Games, by Loki Software and John R. Hall (PDF in France)
Filed under: Video games -- Programming -- Juvenile literature
Filed under: Video games -- History
Filed under: Video games -- Design -- History |